This is my first track for Nascar 2003, so take it easy on me :-p. 

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To install, unzip the boston folder to your nr2k3 tracks folder.


ISSUES:

-The AI are designed to run at 102% opponent strength because that’s about the best percentage I’ve found them perform at.  If you run way over/under this, their behavior might be odd. 

-The pit stalls are rather wide to help Papy’s AI navigate pit road without problems.  However, it makes it more difficult for the player car to hit your stall.  If you hit your pit stall and nothing happens, you must make sure you’re very close to the tape marks that the crew puts down otherwise they won’t recognize you’re ready for service.  As I mess with stuff some more I imagine I’ll be able to fix an issue like this, but I don’t have much experience with the ini files.

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This track was designed using Sandbox and various other editing tools.  Thank you a ton the makers/designers/etc of the following:

Sanbox
WinMip
Cam_Edit
AIedit
3D SimEd

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Credits:

Track Editing:       Sean Owens

dsmi218 from http://www.revampedreloaded.com/ for letting me use his Sunoco 3dos and mips.  Neat guy!

Thanks to all the rubbins racin’ fellas for their feedback (especially Mr. Lutz, who I think is the cat’s meow or whatever).

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Special Thanks to the following:

The US Pits (their boards and tutorials rock the house)
http://www.theuspits.com

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Send Comments/Questions to: 

E-mail:  ctesean24@yahoo.com or the RTC forums. 
AIM:  Seannikins424



03/27/07 – www.racetrackcentral.org
03/27/07 – www.revampedreloaded.com
