
Track name: Winston Speedway
Location: Rothbury, Michigan
Year opened: 1980
Track Length: 0.375-mile Oval
Surface: Dirt
Direction: Counter-clockwise
Turns: 4
Series: Late Models, UMP Modifieds, Michigan Dirt Modifieds, Street Stocks, Michigan Dirt Stocks, Warriors, Young Guns
Release Date: Feb. 28, 2016
Racing sim:  NASCAR Racing 2003

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Type: Real
Offline AI: YES
Mod support: cts - gns - cup - pta

(SORRY NO ARCADE SUPPORT!) There is an arcade setup, but why would you use it?

Author: John Norton
Website: https://www.facebook.com/groups/wildkustomcars/

Distribution Web Site (s):

Wild Kustoms & Cars (Facebook) 
https://www.facebook.com/groups/wildkustomcars
Wild Kustoms & Cars (Weebly)
http://wildkustomcars.weebly.com/

(NOTE: Track downloads are listed in the "FILES" section.)

PLEASE REPORT ANY MAJOR BUGS NOT MENTIONED HERE. I WILL TRY AND FIX THEM IN A TIMELY MANNER.

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Known Issues:

The pits stalls especially on the pit0 side are a bit tight. I tried to squeeze as many AI and stalls in as I could get.

This track was tested at 95 & 105% opponent strength.

This track supports 24 cars total. 23 AI and the player = 24. The AI is setup for offline play and the track can also be used online.

This is a dirt track with cushions that can be used as a type of second groove. They have a slightly higher grip value and learning to ride them (especially in the corners) and using the area on the back straight to slingshot into T3 is a must. Enjoy...


As always my tracks are created using Google Earth for background maps to lay out the track, measurements from Google Earth, and reasearched lap times and track records, used to setup the AI so that they run within those speeds. Due to the limitations of the Sandbox editor and NR2003 not all tracks are a 100% match but I strive to get them and the AI as close as I can.

To achieve optimal racing, update your series mod driver stats.

You can do so by using the NRatings tool at: https://www.tjsoft.be/nratings/

That is all... 

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Thank You:

Thanks to all that have given me tips, info and photos of the track.

Special Thanks...

Robo19 for the use of the Rothbury Spedway and a few of the files included with it. (Billboards, road mips etc.)
J.R. Franklin  - tips on making my night tracks have that night time look and feel.
Wayne 'Bowtie' Anderson for 3do's like the car haulers, speakers, people in stands. (used with permission)
Robert Gordon for the Scoreboard
Randy Claflin - tips, photos, links

Papyrus, Photoshop, 3DSimEd, WinMip2, MipExp, Sandbox, N2003DATter, Google Earth, the internet, pepperoni & sausage pizzas with black olives and extra onions.. Oh! and Diet Cola..

And thank you to all of the players that support my tracks, and still play NR2003.

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What objects and mips were used and where they are from

Track Surface - Orignal Papyrus surface mips
Billboards, road mips etc. - Robo19
Grass - Original Paprus track surface .mip (edited for this track by J Norton)
Fences - J Norton and origianl Papyrus tracks
Walls - Original Papyrus track mip files
Haulers - People in stands, water truck and ??? - Wayne 'Bowtie" Anderson (used with permission)
Semi's - Original Papyrus .3do files with paint schemes by J Norton - The template for the trucks is from Brian Simpson with template additions by James Musselwhite
Beachers - Original Papyrus files (edited for this track by J Norton)
People around the track - Original Papyrus files
As always I'm sure that I missed something... ;)

As always thank you to anyone that may have created something that has been used for one of my tracks. I don't know everyone on Earth and I apologize if something was used that didn't get credited. Send me a message and I will be more than happy to add credit where credit is due.

Feel free to share the links for this track (or any of my tracks) everywhere and anywhere.

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