THIS TRACK IS NOT TO BE CONVERTED TO ANYTHING FOR ANY REASON.

Track name: Monaco 2016
Location:   Monte Carlo, Monaco
First held: 1929
Track Length:  2.074m Street Course
Surface: paved (asphalt)
Direction: Counter-clockwise
Turns: 19
Series: F1
Release Date: July, 2016
Racing sim:  NASCAR Racing 2003

Type: Real
Offline AI: YES
Mod support: .pta, .gtp, .gtn, .cup, .gns, .cts

Author: John Norton (Wild Kustoms & Cars)

Distribution Web Site (s):

Wild Kustoms & Cars (Facebook) 
https://www.facebook.com/groups/wildkustomcars
Wild Kustoms & Cars (Weebly)
http://wildkustomcars.weebly.com/

(NOTE: The official Download site is at the Weebly location, but NEW tracks and their links will also be posted to Facebook.)

PLEASE REPORT ANY MAJOR BUGS NOT MENTIONED HERE. I WILL TRY AND FIX THEM IN A TIMELY MANNER.

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INSTALLATION:

There are 2 tracks.

Monaco 2016 works in both NR2003 and in the day folder for the NR2003 Redline GTP mod.

To install this track place Monaco 2016 into your NR2003 "Tracks" folder or the "trackD" folder for Redline.

Monaco 2016RN is the "NIGHT" track for the NR2003 Redline GTP mod.

To install this track place Monaco 2016RN into your Redline "trackN" folder.

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This NOT Talladega.. Don't expect it to be..

First and foremost, Monaco is historically the worse track on Earth for passing. It is often written that the race is won during qualifying. It is a narrow street course with very limited chances to pass. There is passing, but as noted by myself and many others, this track will be about patience, strategy, and an ability to maintain a good pace, lap after lap. Talladega it is not!!! There will be cautions and even though some of the restarts can be close quarter racing, it's an RC with a lot of single file, chase that car in front of you and find a way to pass it racing.

This NOT a track for 5 lap quick races. To get the most out of it run a longer race, qualify somewhere near the middle to the back of the grid and patiently work your way up through the pack. If you do run a long race, qualify up front and seemingly are able to run away from the rest of the field, pit stops will change that in a hurry. Strategy can be a big part of where you finish on this track.

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Sky and Weather

On the original Monaco (and all others that followed) there were NO CLOUDY DAYS. The track was inside of a 3DO world that always had a blue sky. I have edited that 3do world and now races can be run using sunny, cloudy, or random weather. Turn up the wind a few notches and there are animated flags too.

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Known Issues:

AI will occasionally scrape the outside walls. This seems to happen mostly at the start of a race when the cars are really bunched up.  They can also slide out wide in the chicane near the pool. This doesn't happen often and I think I stoped 99% of it but watch out for it. This also happens when there is a large group of cars. To combat this I have slightly widened the racing lane in T1 - moved the rumble strip inward to help give AI room on crowded first laps and restarts. Remember... This course is about half as wide as other road courses.

REDLINE NOTE: The NR2003 Redline mod uses lighting in a completely different manner than the standard version of NR2003. The lights are on but they don't light up a track the same way. The tunnel is not lit up inside, but that's ok.. The cars all have headlights. 

Who, What, Where, and Thank You!
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Wayne "Bowtie" Anderson for the palm trees and assorted other 3do items (Some of the overhang lights on the night version?). Check out Waynes website here: http://ewracing.com/n2k3_3d_objects.htm
The podium is from robo19, edited from the Columbus Speedway by WK&C.
Lights for the redline night version were taken from a few of the GTP night tracks.

Thanks to J.R. Franklin for the "stop worrying about Talladega and three wide racing". "It's a road course and it should race like one".  --- Amen to that!

NR Track Designs - Adam Codal, Andrew Schwartz, Jeff Johnson, Brandon Howe and ? for allowing me to play with their Monaco_NRTD version of Monaco to get this project started. You can visit their website at: https://www.facebook.com/NRTrackDesigns/

*** TESTING & Feedback ***
Greg Erwin
Tyler Clabaugh
Phillip Purpura
Natan Amoedo
Rob Hayden
Jonathan Wayne Dilks

*** DAVE REUILLE for testing the REDLINE GTP side of this track and feedback. 7-24-62 / 7-4-16 Rest in Peace my friend. I humbly regret that you didn't get to see the finished product. That's ok... We'll take a few laps for you. ;)

Yes Dave... I added more lights! ;)

Finally.. Thanks to everyone for the tips, help, photos, suggestions, friendship, and all of the other great stuff that comes out of this community. You people rock! :D


